Sunday, August 26, 2012

Fundamental Pendulum Animation 1


This planning  i had to make a pendulum animation to get hands on experience with the concept of overlap.

Appendages or loose parts of a character or object will drag behind the leading part of the object. Then as the object comes to a stop, the looser parts continue to move taking longer to settle down and stop.
Weight of the appendages dictates the speed with which they follow the lead, heavier objects drag farther behind. The lighter the object the smaller the drag and the quicker the stop.
                                                               planning output
planning animation out put 
does not start and stop at the same time. Primary action begins first, secondary
action reacts to it. Primary action stops, secondary action stops after some
time. So it is best advised to follow the primary action, animate secondary
action on a separate layer as it follows a different timing and spacing.


pendulum animation class jpeg this class tell my how to animate pendulum
So, too,
follow-through and overlapping actions allow you to establish the flow of the
character’s motion. You can typically implement this by varying the speed at
which different parts of a body move, allowing movement beyond the primary
aspect of the motion. For example, the fingers of a hand typically follow the
movement of the wrist in a hand gesture. This principle also emphasizes that
actions should not come to a complete stop, but smoothly blends into other
actions.
character stops all other parts continue to catch up to the main mass of the
character, such as arms, long hair, clothing, coat tails or a dress, floppy ears
or a long tail (these follow the path of action). Nothing stops all at once.
This is follow-through. Overlapping action is when the character changes
direction while his clothes or hair continues forward. The character is going in
a new direction, to be followed, a number of frames later, by his clothes in the
new direction. “DRAG,” in animation, for example, would be when Goofy starts to
run, but his head, ears, upper body, and clothes do not keep up with his legs.
In features, this type of action is done more subtly.


pendulum planning animation

output on maya 





1 comment:

  1. hello frnds
    its a good blog for Fundamental Pendulum Animation
    and i am very impressed by this blog and blogger.

    Thanks
    Degree In Animation

    ReplyDelete