Showing posts with label basis. Show all posts
Showing posts with label basis. Show all posts

Sunday, August 5, 2012

Fundamental Ball Animation 2


This planning i  had to animate 3 bouncing balls with different weights.


                                            1 ball animation just planning output not real
ball animation just planning output not real 
planning on software  


final output on maya


Tuesday, July 31, 2012

Fundamental Ball Animation 1


Finally also had to submit our planning for  animation. 
ball animation is good for timing and spacing 
know i had learn this planning what is timing and spacing   
Before we get on to the nitty-gritty of animation timing it might
be useful to briefly cover the principle that underpins film and
animation, and to understand how the illusion of movement
When a ball is thrown into the air vertically it will initially
accelerate proportionately to the force applied to it; it will
gradually slow down until it reaches its apex. The height the
ball achieves is determined by the force with which it is
thrown. Gravitational forces that apply themselves to the ball
counter the initial force applied to the ball. This will result in
the ball slowing down until all the energy initially applied to
the ball is expended. The ball will then stop, albeit for an
instant, before beginning to accelerate as it travels
downwards again. If it were possible that the ball could be
thrown hard enough it would reach such a height that placed
it beyond the gravitational pull of the earth and it would begin
to orbit the earth
We can see that the dynamics of a thrown object are not only
determined by the force applied to it to make it move in the
first place, but also gravitational forces. This gives us a
particularly distinctive arc.

ball animation planning

ball animation maya work




basic fundamental



To day  i am start animation study and  i am really feeling good because of   finally i got real animation 


I'm going to update this blog whenever I have had a new assignment.


All the people in AIM seems really ambitious on contributing to the best possible community for learning animation.
So  i m also trying to best my skill